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Il precedente regista della serie Devil May Cry e Dragon's Dogma 2 esprime difficoltà nel creare giochi desiderati a causa della loro percezione di non convenzionalità e delle potenziali cattive vendite.

Imprese considerate non profittevoli sul mercato

Il regista con esperienza alle spalle di Devil May Cry e Dragon's Dogma 2 ammette di non potere...
Il regista con esperienza alle spalle di Devil May Cry e Dragon's Dogma 2 ammette di non potere produrre i giochi di cui è più appassionato, poiché potrebbero essere eccessivamente poco convenzionali e poco probabili dal punto di vista delle vendite.

Il precedente regista della serie Devil May Cry e Dragon's Dogma 2 esprime difficoltà nel creare giochi desiderati a causa della loro percezione di non convenzionalità e delle potenziali cattive vendite.

Hideaki Itsuno, mente behind the Devil May Cry series and Dragon's Dogma entries, has recently left Capcom to embark on a new adventure. The veteran game developer has announced that he is working on a mysterious AAA game, promising an exciting mix of elements from his previous works.

In an unexpected move, Itsuno revealed that he usually submits five or six project ideas to Capcom, but only two of them are his personal preferences. The new project, however, will incorporate the best of everything he's worked on, aiming to deliver a fast-paced, action-oriented game with a mature, cinematic narrative and innovative combat mechanics.

Despite his strong interest in creating such a game, Itsuno's dream projects, which are considered too niche and unique, have not yet been chosen for development. Instead, he is combining specific elements from his game ideas with elements he knows will work for his new title.

The new project was pitched by Itsuno and accepted without any problems, indicating a high level of confidence in its potential. Itsuno has expressed his disappointment that he is not developing the kind of game he's always dreamed of making due to market constraints, but he remains optimistic about the prospects of his new project.

It's worth noting that Itsuno's new project will not be a Soulslike game, a genre he has explored in the past. Instead, it promises to offer a unique and fresh take on action games, building on Itsuno's extensive experience and innovative ideas.

While fans of Itsuno's work eagerly await more details about the new project, one thing is certain: the game will be a testament to Itsuno's creativity and passion for game development. Stay tuned for more updates on this exciting new venture.

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